Neuer DayZ Epoch Server: HFU Chilloutzone

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      Neuer DayZ Epoch Server: HFU Chilloutzone

      Neuer DayZ Epoch Server: HFU Chilloutzone
      Hi zusammen,

      wir würden euch gerne auf einen neuen Dayz Epoch Server einladen: die HFU Chilloutzone


      In Kontakt treten könnt ihr auf

      Unser Server richtet sich an erwachsene Spieler, die mit unseren vier Kernprinzipien übereinstimmen:

      - die Inflation wird gering gehalten. Unser Ziel ist nicht wie auf
      anderen Servern, Massenhaft Gold/Briefcases in Umlauf zu bringen.
      Traderpreise, AI Events, Baraken-Verfügbarkeit und Fahrzeug/Flugzeug
      Spawn wurde auf einander abgestimmt.

      - Balance. Es gibt viele Wege, um eine Base aufzubauen und dafür
      notwendiges Gold / Materialien zu farmen (AI Events, ein paar extra
      Gebäude, Optimierte Fahrzeugspawns und -Anzahl. Es wird nicht nur "einen
      besten Weg" geben.

      - Fair play.

      - Aktive Admins, die garantiert ihre Macht nicht missbrauchen. Wir haben
      selbst immer wieder erlebt, wie frustrierend ein Adminmissbrauch sein
      kann - dies gibt es bei uns nicht, garantiert!

      Anbei eine (noch englische) Beschreibung unseres Servers, der Regeln und unserer Ziele:


      We are providing a server for mature players who want to enjoy a
      fair-play environment. These are the core principles that we followed to
      make sure that the game play on our servers is fair, challenging and

      No inflation - The loot on our servers corresponds to the Epoch
      standards. We added a handful of extra buildings to make sure there are
      multiple points of interest in Chernarus. You'll find the list of added
      buildings below.

      • Balance - Epoch offers a variety of things to do and our server
        puts an emphasis on that by balancing different ways of farming and AI
        events so that there is no best way but many different ways to gear up
      • Fair play - We've seen a lot of grief play and unfair play in Epoch
        which solely aims at destroying someone's game experience. We have
        established a set of fair play rules to avoid that
      • Honourable Admins - We know about the power of admin tools and the
        always lingering doubt when fighting against server admins, thus we
        restricted admin access to one guy on our team, everyone else has
        moderation privileges. We are all in our thirties and won't spoil our
        DayZ fun by abusing admin powers. We want to get your trust as players.

      The fair-play policy

      • No stealing of items or vehicles in safe zones
      • No camping of trading zones.
      • No betrayal: Be honest about your intentions. Don't lie about being
        friendly. If you want to murder someone: Say so or say nothing, but
        don't lie. Betrayal is one of the main reasons why this community is so
        broken. Some might argue it is an aspect of the game. We think it makes
        players paranoid and destroys the possibility to work together (to
        participate in AI events for example). Your word is binding
      • No f*cking with peoples bases: Our bases are indestructible for a
        reason. Don't block gates or mess with someone else's construction.
      • No blocking of high value loot points (e.g. baracks) or points of intrests (e.g. traders) with bases / constructions.

      Feature list

      The additional scripts we added are aimed at improving your Epoch
      experience while maintaining the challenging nature of the game.

      • 5 Safezones: Trader City Bash, Trader City Stary, Trader City Klen, Aircraft Dealer, Hero Trader
      • Anti theft in safe zones
      • Indestructible bases
      • Remove buildable objects if you are the owner
      • Self Bloodbag
      • AI Events
      • Auto Refuel
      • Supply Drop Events

      Custom Buildings

      The main goal was to make the map more interesting and providing more variety through some additional points of interest.

      • Kamenka - office, firestation, factory
      • Balota - 2 additional military tents, 2 additional small medical tents
      • Novy Lug - Custom base comprising 2 Barracks and one Field Hospital (designed to be the eastern counterpart of NWAF)
      • NWAF - 1 additional Barracks
      • Zelengorsk - firestation and 4 small medical tents
      • Guglovo - Hospital
      • Moglievka - factory

      AI Events

      AI events are designed to be hard. The idea is that survivors have to
      team up to meet this challenge. AI events are meant to provide an
      additional 'thing to do'

      The AI loot can comprise

      • DMR or other high value weapon which cannot be purchased and can
        only be acquired by defeating the AI or killing a player that carries
      • Building materials such as walls or raw materials (small quantities)
      • Gold (a few OZ, not multple briefcases in order to keep the economy balanced)

      AI events will be an alternative to crafting and looting but won't be
      more efficient. The exclusive loot table is a special incentive to face
      the AI.


      Traders won't sell high end weapons such as LMGs and high end snipers.
      We want players to have an incentive to loot Barracks and fight AI to
      get their high end gear.

      Vehicles and Armed Vehicles

      Fixing up and selling cars is an important part of Epoch, thus we'll be
      monitoring the amount of cars on the map. We currently have 300 but
      might increase the number once the server gets more populated. The idea
      is to be able to find a car on foot within 30-60 minutes.

      Armed vehicles are very expensive. We don't want to make it impossible
      to own an armed vehicle but we also don't want the fighting on the
      server be dominated by vehicles. Armed vehicles are designed to be

      Admin Team

      Our team currently consists of 5 guys, mostly in their thirties. We are
      living in different time zones, so we are able to provide admin services
      throughout most of the day.