Changelog UPDATES

    • DayZ

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

      Changelog UPDATES

      Changelog UPDATES
      Hi für die Leute die das Spiel nicht haben aber gerne die vortschritte verfolgen möchten.

      Change Log - 0.28.113772 19.Dezember.2013

      Community Announcements - Hicks_206


      Drinking directly from wells now works
      headwear descriptions updated
      pants descriptions updated
      increased battery drain by flashlight
      bandaging cannot fix broken leg now
      server browser shows internet tab as selected out of the box
      fixed modifier messages, one message type per stage
      Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
      Reduced level at which player becomes permanently unconscious
      Increased rate players recover from shock damage
      Internet set to default tab for multiplayer server browsing
      improved responsiveness when side-stepping from left to right/right to left
      disabled head movement for unconscious states
      adjusted head bob for select animations
      Various security related measures
      Tweaked the tenement buildings (small and big) for spawns on the roof
      improved transitions for restrained player
      Removed old proxies and replaced them with memory points and new loot spawn in sheds
      enabled step blending with raised rifle for better responsiveness
      Roadway LOD issue fixed that caused floating loot for some buildings

      Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
      force feed other players
      Rain updated - it should better correspond with the rest of scene by adding the refraction effect
      New variations for main menu (Unarmed) added
      Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
      Magnum hand IK
      Opening cans with sharp tools
      Dot crosshair
      Damaging knife, screwdriver and bayonet used for opening cans
      Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)

      Central Server:
      fixed performance issues on character creation and saving
      fixed character creation record override
      increased server response time and performance

      Change Log - 0.29.113822 19.Dezember

      NOTE: You cannot connect to any LOWER server with this update
      (0.29), so only 113822 servers once they are running this build.

      Animation transitions - Restrained, Prone Rifle
      Greetings - Hand Position adjusted
      Fixed several floating loot issues in buildings without floor geometry
      fix for force feed/drink/consume medicine other players
      sharp objects open food cans (not working in retail previously)
      disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim)
      Various Critical security updates

      Magnum Reloads (magnum not yet enabled)
      you can measure whether is a battery fully charged, half charged or
      empty by licking it (not working, delayed until next build)

      Change Log - 0.30.113860 20.Dezember.2013


      Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
      Config: greeting with 2 handed weapon now possible without disarming
      UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
      Engine: Servers with incompatible version marked in the server browser
      Engine: The „Player uses modified data“ message is removed from CHAT
      Design: you can craft splint and fix broken limbs with it
      Design: players who disconnect when unconscious will die
      Design: players who disconnect when restrained will die
      New weapon: Magnum .357 Revolver + ammo


      Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
      Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
      Config: m4 bolt and magazine animation improved
      Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
      Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
      Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
      Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
      UI: Early Access warning dialogue
      Engine: Fix of players being able to talk globally when dead through Direct Chat
      Design: damage is transferred from closed can to open one
      Design: licking a battery now displays the battery's state properly
      Design: wooden sticks model fits inventory slots better now
      Crash: Occurs when pushing details twice on MP server browser
      Engine: Updated rain texture with refraction
      Design: Player blood and health not regenerating naturally

      Change Log - 0.30.11392531. DEZEMBER 2013 - HICKS_206

      Design: Balancing of player spawns (ongoing)
      Server: Enhanced Server-side security & customization options
      Design: .357 Magnum Speedloader should now spawn
      Server: First Person only servers are now supported (Seperate Hive coming later on)


      Design: Player corpses should no longer despawn upon disconnect
      Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
      Design: 357 Magnum spawning fixed

      Geht's hier um den Mod oder wie muss ich das verstehen?

      Wenn es SA ist, soll doch bitte ein Mod eine Kategorie eröffnen oder diese hier umbenennen lasse.

      "Gesegnet seien jene, die nichts zu sagen haben und den Mund halten."- Oscar Wilde
      Change Log - 0.32.11455723. JANUAR - HICKS_206

      Branch: Stable
      ETA: In process
      Version: 0.32.114557

      This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.

      Known Issues
      - Corpse cleanup causes server crash during forced server restart
      - Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory

      - Niosh mask (respirator) inventory size fixed to 1/1 slot.
      - Missing strings for BE popup for alternate languages, set to English while translations are being done.
      - Reduced dispersion of FNX45 (from 0.05 to 0.03)
      - Balanced stomach capacity,
      - Added stuffed notifier (instead of sickness when full up)
      - Eating and drinking animations properly set for tablets/disinfectants
      - Version number in server browser and details
      - Saline transfusion doesn't refill full blood
      - Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
      - Player aim run speed updated, weapon position changed and improved for first person view
      - Glitches on right hand while moving and while giving taunt fixed
      - Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
      - Magnum speedloader should be spawning now
      - Number of backpacks spawning lowered
      - Number of .357 Pythons spawning lowered.
      - Number of M4A1s spawning lowered
      - Dead character cleanup performed at 10 minutes past death
      - Removed scripted server teleporting check as now managed by engine
      - Sea ambient sound is now slightly quieter
      - Animation: Fixed misc issues with vaulting
      - Animation: Fixed getting on the ladder from kneel for the armed player
      - Animation: Fixed animation speed for unarmed player in main menu
      - Animation: Fixed an issue with changing weapon while aiming in kneel
      - Animation: Fixed an issue with rotation while aiming in prone
      - Headtorch color descriptions fixed
      - Jeans descriptions (color) fixed
      - Cargo pants description fixed (color)
      Chest holster description added
      - Using an item in your hand no longer goes out of hand once action done
      - Using an item while something else in your hand will go back to that item once action done
      - Security issue with IGUI variable compiling
      - Situation where player used item on other players inventory causing neverending looped item check
      - Weapons now display tooltips
      - Players can now be revived with the defibrillator
      - Clipping on right hand when holding an item and pressing F1 (Greeting).
      - Map_ChernarusSW description fixed
      - SKS rifle description added

      - UI: Editable character name in main menu
      - UI: Hive, mode and time columns in server browser
      - Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
      - Security: Signature verification against PBOs
      - Loot: Added shotgun speedloader into loot spawns
      - Loot: Added box of 20 pieces .357 rounds into loot spawns
      - Loot: Added color variants of all shoes into loot spawns
      - Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
      - Loot: Added hacksaw into the loot spawns
      - Loot: Added shotgun into loot spawns
      - Action: Players can now collect Berries as food
      - Loot: Added Hacksaw into loot spawns
      - Crafting: Players can create sawed-off shotgun from shotgun
      - Crafting: Players can opening cans with a hacksaw
      - Crafting: Painting Mosin with spraypoint now supported
      - Loot: Added spraypaint can into loot spawns
      - Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
      - Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
      - Animation: Surrender now disarms player for single handed items
      - Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
      - Action: Burlap sack can be placed on head of self or target
      - Action: Burlap sack causes black screen and reduced sound when worn on head
      - Performance: Server Performance improvements
      - Zombies: Six new zombie soldier types
      - Crafting: Weapon cleaning kit used for keeping your guns in good shape
      - Loot: Shotgun snap-loader for fast reloads
      - Crafting: Player can spraypaint MP handguard and buttstock
      - Crafting: Support for "add paint" or "repaint" for spraypainting
      - Crafting: Player can spraypaint CMAG magazines

      Paar gute änderungen und Neuerungen dabei. Finde gut das die Backpacks endlich mal weniger Spawnen und die Waffen, dauert ja keine 5 Minuten da war man schon fast Full Equip. Denke werd am Wochende wieder reinschauen. Vllt findet sich ja ne Gruppe :P


      "Gesegnet seien jene, die nichts zu sagen haben und den Mund halten."- Oscar Wilde