The Elder Scrolls 5: Skyrim - Komplette Patch-Notes zu v1.4 & bald Creation-Kit

  • Der in Kürze kommende Patch 1.4 für Skyrim behebt unter anderem Speicher-Lags der PlayStation 3, Quest-Bugs und verbessert die Performance auf allen Plattformen. Das Mod-Tool »Creation-Kit« soll außerdem Ende Januar 2012 zusammen mit Steamworks-Support erscheinen.
    Wie der Entwickler Bethesda Softworks über den offiziellen Bethblog ankündigt, ist das Mod-Tool »Creation-Kit« des Rollenspiels The Elder Scrolls 5: Skyrim fast fertig und soll schon Ende Januar 2012 erscheinen. Auch das Steam-Feature »Steamworks« soll dann implementiert werden, so können Spieler unter anderem ihre Speicherstände in der Steam-Cloud speichern und von anderen Rechner darauf zugreifen.
    Im Blog heißt es zum Creation Kit: »Wir denken das Modden eines der besten Skyrim-Features ist und wir haben die besten Modder aller Spiele. [Das Creation-Kit] zu entwickeln, war eine große Aufgabe für uns und jetzt sind wir wirklich froh es zu veröffentlichen«.
    Außerdem wird der nächste Patch 1.4 bereits auf allen drei Plattformen getestet. Das Update wird neben einigen Bug-Fixes auch die Performance auf den Konsolen sowie dem PC verbessern. Des Weiteren sollen PlayStation-3-Spieler durch den kommenden Patch keine Speicher-, und Performance-Probleme bei längerer Spielzeit mehr haben. Die kompletten Patch-Notes zu Skyrim v1.4 gibt's im Folgenden.
    NEW FEATURES
    Skyrim launcher support for Steam Workshop (PC)
    BUG FIXES
    eneral optimizations for memory and performance

    Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)

    Improved compiler optimization settings (PC)

    Long term play optimizations for memory and performance (PS3)

    Memory optimizations related to scripting

    Fixed crashes related to pathing and AI

    Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”

    Fixed rare crash with loading saved games

    Fixed issue with accented characters not displaying properly at the end of a line

    Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian

    Fixed issue where dragon priest masks would not render correctly

    Fixed issue where quests would incorrectly progress after reloading a save

    Fixed issues with placing and removing books from bookshelves in the player’s home

    Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.

    Fixed issue where the player house in Windhelm would not clean up properly

    Fixed crash related to giant attacks and absorb spells

    Fixed issue with ash piles not cleaning up properly

    Fixed occasional issue where overwriting an existing save would fail

    Fixed memory crash with container menu

    Fixed infinite loop with bookshelves

    •Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

    Fixed issue where transforming back to human from werewolf would occasionally not fail

    Bows and daggers will display properly when placed on weapon racks

    QUEST FIXES
    The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”

    In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble

    Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest

    Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.

    Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.

    In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times

    In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it

    Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible

    In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it

    “The White Phial” will now start properly if player already has a briar heart in their inventory

    Player can no longer get stuck in Misty Grove after completing “A Night to Remember”

    Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing

    In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest

    In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly

    “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest

    Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor

    “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory

    Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating

    In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis

    Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack

    Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it

    “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.

    Fixed rare issue where “Dampened Spirits” would not start properly

    Fixed issue where player would be unable to become Thane of Riften if they purchased a home first

    Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”

    Fixed numerous issues with “Blood on the Ice” not triggering properly

    In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm

    In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress

    Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly

    Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
    QuelleGamestar